Wulfwald Random Mission Generator
A new, mostly OSR, blog. Not had time to make it look fancy, or write any posts yet, so here's a Random Mission Generator from my forthcoming Wulfwald RPG.
Table 1 - Roll 2d6 - Your lord wants you to . . .
Table 2a - Terrorise
Wulfwald Random Mission Generator
Table 1 - Roll 2d6 - Your lord wants you to . . .
2 Terrorise - See Table 2a
3 Spy On - See Table 2b
4 Raze and Loot - See Table 2c
5 Steal - See Table 2d
6 Rob - See Table 2e
7 Kill - See Table 2f
8 Investigate - See Table 2g
9 Kidnap - See Table 2h
10 Patrol - See Table 2i
11 Scout - See Table 2j
12 Infiltrate - See Table 2k
Table 2a - Terrorise
You lord wants you to fill his enemy full of terror. So scare, demoralise, haunt, horrify, spook them until they jump at every noise, every shadow.
1d6
1 Terrorise a Farmstead
2 Terrorise a Hamlet
3 Terrorise a Village
4 Terrorise a Hillfort
5 Terrorise a Shire
6 Terrorise a Kingdom
Table 2b - Spy On
Follow them see what they’re up to, report who they meet, spy on them. Don’t get spotted.
1d6
1 - His Wife
2 - A rival lord
3 - One of his Warband
4- A Ceorl who is . . .
1-3 - A Farmer
4 - Craftsman
5 - A smith
6 - A spy posing as a farmer
5 - A priestess of Frige
6 - A king
Table 2 - Raze and Loot
Kill everyone, put the building to the torch, take everything.
1d6
1 A Farmstead in a rival’s holdings
2 A Farmstead in his own holdings
3 A Wildling village
4 A Lord’s great hall
5 A village, hamlet, or town
6 A Hillfort
.
Table 2d - Steal
The Wolfpack must steal something their lord covets or needs in this case roll . . .
2d6
2 - A royal treasure horde
3 - A lock of hair . . .
1d6
1 Belonging to a Witch
2 From a royal brow
3 Belonging to a rival lord
4 From a priest of Thunor
5 Belonging to a maiden fair
6 From a rival's wife
4 - Anything from an Aelf or Dweorg
5 - A horse
6 - A herd of . . .
1d6
1 Sheep
2 Cows
3 Swine
4-5 Goats
6 Extremely stubborn goats
7 - A baby
8 - Mundane Supplies for his Fyrd
9 - A key
10 - A relic
11 - A body from a burial mound
12 - The egg or hare of a priestess of Eostre
Table 2e - Rob
The wolfpack must thieve everything they can from the designated place without alerting, or harming the target, and without anyone knowing who committed the robbery.
1d6
1 - A tomb
2 - A temple or shrine of Wayland
3 - A Farmhouse
4 - A great hall
5 - A Merchant’s stores
6 - A royal court
Table 2f - Kill
The easiest of missions for any Wolfpack: murder.
2d6
1-2 - A priest of Tiw
3-4 - A traveling merchant
5 - Several farmers from a neighbouring kingdom
6-8 - A rival lord
9 - A member of a royal household (servant, herald, etc.)
10 -11 - A member of his family
12 - A monster
Table 2g - Investigate
Investigate . . .
1d6
1 - Rumours of Dragons
2 - Rumours of a Giant
3 - Rumours of a Sorcerer
4 - The gathering of enemy forces
5 - Reports of missing villagers
6 - A priest of Woden and his new cult
Table 2h - Kidnap
Your lord wants you to take by force, and mostly unharmed, your victim and keep him safe until it’s time to exchange them for a ransom or an other prisoner.
1d6
1 - A priest of Saxnot
2 - A Thegn
3 - An Ealdorman
4 - An Atheling
5 - A Lord’s spoilt child
6 - The ghost of a mad lord’s dead wife
Table 2i - Patrol
Your lord’s forces are stretched and he requires you to perform the basic military task of patrolling . . .
1d6
1 - The borders of his holding
2 - The borders of an ally’s holdings
3 - The borders of an enemy’s holdings
4 - Around his home, hall, or hillfort
5 - An entire Hundred, shire, or kingdom
6 - A gateway to the otherworld or the underworld
Table 2j -Scout
You will travel ahead of a military force of some sort and scout . . .
1 - The road ahead
2 - The borders of the enemy’s lands
3 - A safe route to an enemy camp
4 - The area surrounding an enemy hillfort
5 - The dwelling of a known sorcerer
6 - A monster’s lair
Table 2k - Infiltrate
At least one of the Wolfpack must disguise themselves, play the part and infiltrate . . .
1d6
1 - A Cult of Thunor
2 - A band of outlaws
3 - A secret network of rebel Þræls, Búras, and Ceorls.
4 - An enemy spy ring
5 - The warband of a rival, but allied lord
6 - A king’s court
Table 3: Boons
Your lord has loaned you, as a boon, certain materials to aid you in your mission.
1d6
1- A pack mule
2 - Lamp oil, kindling, flint and steel
3 - A Week's worth of porridge, bacon, honey, and bread.
4 - Two sullen Thralls
5 - Rope and tools
6 - A mute, but reliable guide
Table 4: Underlings & Allies
Your lord gifts you allies to aid you, or underlings to command
1d6
1 - 1d6 Búras (pg xxx of the bestiary)
2 - 1d3+1 Dræfend (pg xxx of the bestiary)
3 - Two Sullen Ceorls (pg xxx of the bestiary)
4 - 1d3+1 Wuduweard (pg xxx of the bestiary)
5 - 1d6 Fyrdmenn (pg xxx of the bestiary)
6 - One Drengas (pg xxx of the bestiary)
Table 5: Foemen (optional)
As well as any foes suggested by the mission the Wolfpack will also be opposed by . . .
1d6
1 - A cold hearted aelf or a hot headed Dweorg
2 - A gang of murderous Fyrdmenn (2d6)
3 - A mob of furious Búras (3d6)
4 - A woman scorned
5 - A vengeful Thegn
6 - A monster on the rampage
Table 6: Complications
These factors act to complicate matters.
1d6
1 - Extreme weather conditions
2 - A rival lord takes an interest
3 - Someone who appears to be an alley is a saboteur.
4 - A family member, friend, or loved one of one of the PC’s becomes involved.
5 - An small army (3d6 x 10 fyrdmen and 1d6 Thegns) is operating in the area of the mission.
6 - A monster takes an interest.
Table 7: Distractions (optional)
1d6
1 - A mad priest of an elder god is preaching the end times.
2 - There are rumours of a princess abroad disguising herself as a Thegn.
3 - A festival of a minor god has started.
4- 1d6+1 Þræls are on the run.
5 - A local lord is hosting a feast and many drunken Coerls and Thegns are making trouble.
6 - Several gruesome murders have been committed in the region where the mission takes place.
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