Wulfwald Random Mission Generator

A new, mostly OSR, blog. Not had time to make it look fancy, or write any posts yet, so here's a Random Mission Generator from my forthcoming Wulfwald RPG.
























Wulfwald Random Mission Generator



Table 1 - Roll 2d6 - Your lord wants you to . . .


2  Terrorise - See Table 2a
3   Spy On - See Table 2b
4   Raze and Loot - See Table 2c
5   Steal - See Table 2d
6   Rob - See Table 2e
7   Kill - See Table 2f
8   Investigate - See Table 2g
9   Kidnap - See Table 2h
10 Patrol - See Table 2i
11 Scout - See Table 2j
12 Infiltrate - See Table 2k



Table 2a - Terrorise


You lord wants you to fill his enemy full of terror. So scare, demoralise, haunt, horrify, spook them until they jump at every noise, every shadow.


1d6
1 Terrorise a Farmstead
2 Terrorise a Hamlet
3 Terrorise a Village
4 Terrorise a Hillfort
5 Terrorise a Shire
6 Terrorise a Kingdom


Table 2b - Spy On


Follow them see what they’re up to, report who they meet, spy on them. Don’t get spotted.


1d6
1 - His Wife
2 - A rival lord
3 - One of his Warband
4- A Ceorl who is . . .
1-3 - A Farmer
4    -  Craftsman
5    -  A smith
6 - A spy posing as a farmer
5 - A priestess of Frige
6 - A king
Table 2 - Raze and Loot


Kill everyone, put the building to the torch, take everything.


1d6
1 A Farmstead in a rival’s holdings
2 A Farmstead in his own holdings
3 A Wildling village
4 A Lord’s great hall
5 A village, hamlet, or town
6 A Hillfort
.


Table 2d - Steal


The Wolfpack must steal something their lord covets or needs in this case roll . . .


2d6


2 -  A royal treasure horde
3 - A lock of hair . . .


1d6
1 Belonging to a Witch
2  From a royal brow
3  Belonging to a rival lord
4 From a priest of Thunor
5 Belonging to a maiden fair
6  From a rival's wife


4  -  Anything from an Aelf or Dweorg
5   - A horse
6   - A herd of . . .


1d6
1 Sheep
2 Cows
3 Swine
4-5 Goats
6 Extremely stubborn goats
7   - A baby
8   - Mundane Supplies for his Fyrd
9   - A key
10 - A relic
11 - A body from a burial mound
12 - The egg or hare of a priestess of Eostre


Table 2e - Rob
The wolfpack must thieve everything they can from the designated place without alerting, or harming the target, and without anyone knowing who committed the robbery.


1d6
1 - A tomb
2 - A temple or shrine of Wayland
3 - A Farmhouse
4 - A great hall
5 - A Merchant’s stores
6 - A royal court


Table 2f - Kill


The easiest of missions for any Wolfpack: murder.


2d6
1-2       - A priest of Tiw
3-4       - A traveling merchant
5          - Several farmers from a neighbouring kingdom
6-8       - A rival lord
9          -  A member of a royal household (servant, herald, etc.)
10 -11  - A member of his family
12       - A monster


Table 2g - Investigate


Investigate . . .


1d6
1 - Rumours of Dragons
2 - Rumours of a Giant
3 - Rumours of a Sorcerer
4 - The gathering of enemy forces
5 - Reports of missing villagers
6 - A priest of Woden and his new cult



Table 2h - Kidnap


Your lord wants you to take by force, and mostly unharmed, your victim and keep him safe until it’s time to exchange them for a ransom or an other prisoner.


1d6
1 - A priest of Saxnot
2 - A Thegn
3 - An Ealdorman
4 - An Atheling
5 - A Lord’s spoilt child
6 - The ghost of a mad lord’s dead wife


Table 2i - Patrol


Your lord’s forces are stretched and he requires you to perform the basic military task of patrolling . . .


1d6
1 - The borders of his holding
2 - The borders of an ally’s holdings
3 - The borders of an enemy’s holdings
4 - Around his home, hall, or hillfort
5 - An entire Hundred, shire, or kingdom
6 - A gateway to the otherworld or the underworld


Table 2j -Scout


You will travel ahead of a military force of some sort and scout . . .


1 - The road ahead
2 - The borders of the enemy’s lands
3 - A safe route to an enemy camp
4 - The area surrounding an enemy hillfort
5 - The dwelling of a known sorcerer
6 - A monster’s lair


Table 2k - Infiltrate


At least one of the Wolfpack must disguise themselves, play the part and infiltrate . . .


1d6
1 - A Cult of Thunor
2 - A band of outlaws
3 - A secret network of rebel Þræls, Búras, and Ceorls.
4 - An enemy spy ring
5 - The warband of a rival, but allied lord
6 - A king’s court


Table 3: Boons


Your lord has loaned you, as a boon, certain materials to aid you in your mission.


1d6
1- A pack mule
2 - Lamp oil, kindling, flint and steel
3 - A Week's worth of porridge, bacon, honey, and bread.
4 - Two sullen Thralls
5 - Rope and tools
6 - A mute, but reliable guide


Table 4: Underlings & Allies


Your lord gifts you allies to aid you, or underlings to command


1d6
1 - 1d6 Búras (pg xxx of the bestiary)
2 - 1d3+1 Dræfend (pg xxx of the bestiary)
3 - Two Sullen Ceorls (pg xxx of the bestiary)
4 - 1d3+1 Wuduweard (pg xxx of the bestiary)
5 - 1d6 Fyrdmenn (pg xxx of the bestiary)
6 - One Drengas (pg xxx of the bestiary)


Table 5: Foemen (optional)


As well as any foes suggested by the mission the Wolfpack will also be opposed by . . .


1d6
1 - A cold hearted aelf or a hot headed Dweorg
2 - A gang of murderous Fyrdmenn (2d6)
3 - A mob of furious Búras (3d6)
4 - A woman scorned
5 - A vengeful Thegn
6  - A monster on the rampage


Table 6: Complications


These factors act to complicate matters.


1d6
1 - Extreme weather conditions
2 - A rival lord takes an interest
3 - Someone who appears to be an alley is a saboteur.
4 - A family member, friend, or loved one of one of the PC’s becomes involved.
5 - An small army (3d6 x 10 fyrdmen and 1d6 Thegns) is operating in the area of the mission.
6 - A monster takes an interest.


Table 7: Distractions (optional)


1d6
1 - A mad priest of an elder god is preaching the end times.
2 - There are rumours of a princess abroad disguising herself as a Thegn.
3 - A festival of a minor god has started.
4- 1d6+1 Þræls are on the run.
5 - A local lord is hosting a feast and many drunken Coerls and Thegns are making trouble.
6 - Several gruesome murders have been committed in the region where the mission takes place.



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