Wulfwald - Encounters by Kingdom - PT 1 The Borderlands

 Encounters by Kingdom


Using these Tables

When using these tables remember to take into account that players only gain XP from gifts received for missions accomplished and these tables add challenge without reward. It is probably best not to roll at regular intervals, as you might with standard wilderness exploration, but instead, use the encounters to add complications or slow the players down if they’re steaming through a mission too easily or you need to fill out a session with some extra, or unexpected, adventure.


The Borderlands

1 The Wildling Highlands


Roll 2d6


2 - A Wicce Woman who is . . .


1d6 . . .


1 - Fleeing her tribe

2 - Seeking revenge

3 - Hunting for a sacrificial victim

4 - Seeking aid

5 - Capricious

6 - Looking for a hero to gift a boon


3 - A Wildling Prince and his retinue

4 - (2d6) Héafodbryceas (Skull Crushers  bestiary page xx) 

5 - A band of wildling bowmen (2d6)

6 - A wildling Battlestrong questing for glory

7 - 1d6 Wildling Warriors

8 - An Event . . .


Roll 1d6 . . .


1-  A peasant religious festival

2 - A sacrifice to the old gods

3 - Skirmish between two tribes

4 - A chase or hunt

5 - Burial rites

6 - A portal to the Wild Court appears


9 - The Cauldronborn roam the land (1d6+2)

10 - A creature of the Wild Court

11 - A giant

12 - A dragon



2 The Great Forest

Roll 2d6 . . .


2 - Elf Spearbrogan (1d6)

3 - Elf Skytta (1d6)

4 - An Elf Warband (2d6 Spearbrogan and 1d6 Skytta)

5 - A Spellsinger who is . . .


Roll 1d6 . . .

1 - So lost in his questing he is oblivious to all around him

2 - Seeking a human to give to the Wild Court

3 - Looking for the ‘Ancestor Tree’ and willing to reward any who aid him

4 - Looking for trouble 

5 - Seeking to trade magic favours in return for an unnamed future price.

6 - Looking to start a war.


6 - A Fey elf

7 - A Wuduman

8 - A Wuduman hunted by 1d6 elfs

9 - Territorial Deorkin

10 - Charcoal burners and woodcutters (lost and frightened)

11- A creature of the Wild Court

12 -Night Gengas (1d6 in the day, 3d6 at night).


3 The Suthron Marshes

Roll 2d6 . . .

2 - A Marsh fiend

3 - Water Wigan

4 - A Peasant Youth and his father (really the rightful king of Southland Seaxe and one of his Hearthweru)

5 - Peasant (really a Spy for the King of Westlund Seaxe

6 - Frog Fishermen and Fowlers 

7 - Wolfsheads looking for victims (2d6)

8 - Rebels loyal to the true king (2d6 Fyrdmen 1d3 Thegns). Very suspicious of strangers.

9 - Men loyal to the new king (2d6 Fyrdmen 1d3 Sellswords). Very suspicious of strangers.

10 - Wildling Marshmen (2d6 Boggamen, 1d3 Warriors). Very suspicious of strangers

11 - A creature of the Underworld or Night Ghenga (1d6 in the day 3d6 at night).

12 - A Scinnelacca who is . . .

 

Roll 1d6 . . .

1 - Seeking to end the world by raising ‘all’ the dead

2 - Seeking to place a village in his thrall

3 -Seeking a fresh head

4 - Seeking allies for his war against the living

5 - Seeking a willing sacrifice

6 - Seeking the corpse of a king.




4 The Dweorgas Mountains

Roll 2d6


2- The King of Westlund Seaxe’s Trader heading to meet the Dweorgas with 1d3+1 mules laden with goods from Westlund Seaxe.

3 - Dweorgas Sheildbrothers (2d6)

4- Dweorgas Deathdealers (1d3+1)

5 - Night Ghenga (1d6 in the day 2d6 at night)

6- A mad wildling who was once a chieftain

7- A Giant

8 - Trolls

9 - A Dragon

10 - A creature of the Underworld

11 - The King of Westlund Seaxe’s Trader heading home with 1d3+1 mules laden with goods and gold from the Dweorgas.

12 - Wyrdwebba questing for the true meaning of his latest rune casting.


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